While this is a perfectly fine approach for a quick item, if you want any kind of reusability (for other characters or games) you’re going to make to want it more permanent. Abilities are stored as part of the character. While you could simply build out your power effects directly on your ability tab and leave it there, there’s a couple of limitations with that approach. Since the final product will be stored in the spells section (as a spell), I sometimes use the two terms interchangeably. Both spells and powers have the ability to use actions and it doesn’t really matter which you start with. To handle the effects that we want this item to have, we’re going to create a power which will be used as a “holding” container for all of our special abilities. The timing of the new lighting effects being added in Fantasy Grounds Unity couldn’t have been more perfect! You can even change the type of damage or other standard properties.Īs you can see, there are a fair number of things this item can do, many related to light. Some things are possible, like the bonus +1 damage on a weapon, or a +2 AC on a piece of armor. Natively, Fantasy Grounds doesn’t handle all of the infinite possibilities that can be dreamt up to put on magic items. I’m going to go through how I created that item and give you some insight into making custom magic items in Fantasy Grounds. I’m glad we were able to make that happen. While originally designing his concept, she had come across a homebrew magic item, and she hoped we could eventually work it in to the game. However, his faith kept the light alive – both literally and figuratively. She is playing an Aarakocra cleric of light named Xander, who lost his ability to fly while a Drow slave. Most recently for me, I had the chance to work on a custom item for my daughter as part of our Sunday family and friends campaign. As a DM, at some point, in one of your campaigns, you’re going to want to make a custom magic item.